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KYUNGHEE LEE

"UX and product strategy leader with 15+ years of experience. Skilled in driving the full product design lifecycle—from 0 to 1 initiatives to large-scale implementation—across diverse digital platforms including mobile, web, TV, and streaming devices."

"Recently proposed and initiated a major product overhaul for Sling TV, leading four cross-functional teams of designers, researchers, and product managers. Focused on enhancing platform-specific core experiences to drive growth, increase product value, and maximize engagement and retention among over 2.5 million daily active subscribers."

Company : Sling TV

Year : 2019

SLING TV MOBILE PROPOSAL

OVERVIEW

Conducted in-depth analysis of user behavior and usability gaps, uncovering critical issues in the mobile experience. Proposed and secured executive buy-in for a mobile-focused UX strategy, which directly initiated the Sling TV Overhaul project across platforms.

Sling TV OVERHAUL

OVERVIEW

Led the end-to-end redesign of Sling TV across platforms, from strategic vision to execution. Defined a clear UX roadmap based on user research, business goals, and cross-functional alignment, while mentoring four design teams through iterative development. Delivered the redesigned experience to the primary platform in under a year, completing full cross-platform rollout within 18 months.

Company : Sling TV
Year : 2020 - 2022

Link : The Verge l Streamable

Company : Dish Network
Year : 2016 - 2018

Link : SlingStudio l Techcrunch

SLING STUDIO

OVERVIEW

Led the 0 to1 UX design of SlingStudio, an SVP-backed incubation project for multi-camera live video production, from early concept to MVP across mobile, tablet, and desktop. Defined user workflows and technical scope, and proposed a patent-pending plugin for Adobe and Final Cut, helping establish a new product category within DISH.

Company : Dish Network
Year : 2014 - 2017

Link :Dish Anywhere

DISH MOBILE PRODUCTS

OVERVIEW

Led mobile UX for DISH’s core consumer apps, managing a team of designers and driving cohesive, research-driven experiences across platforms. Delivered improvements that boosted user retention and feature adoption across key products including Dish Anywhere, Explorer, and HopperGo.

Company : Adobe

Year : 2013

ADOBE ROVER

OVERVIEW

Contributed to Adobe Rover, an incubation project exploring tablet-based workflows for media professionals. Designed interaction models and UI concepts for browsing, tagging, and editing media, tightly integrated with Adobe Creative Cloud.

Company : Adobe

Year : 2013

ADOBE DAVINCI

OVERVIEW

Contributed to Adobe Davinci, an incubation project exploring next-generation drawing experiences on tablets. Defined UX vision and designed intuitive sketching workflows using pressure-sensitive brushes, smart reference tools, and seamless cloud sync.

Company : Adobe

Year : 2012

ADOBE SPEEDGRADE TOUCH

OVERVIEW

Proposed SG Touch, a concept for a mobile-first color grading application designed for tablets and phones. Focused on streamlining the grading workflow and enabling seamless integration with the desktop SG tool to enhance speed and efficiency.

Company : Adobe
Year : 2011 - 2012

Link : SpeedGrade

ADOBE SPEEDGRADE CS7 & CC

OVERVIEW

Led the UX adaptation of SpeedGrade into Adobe Creative Suite following its acquisition, aligning it with the broader Production Suite ecosystem. Redesigned the UI to match Premiere Pro’s design language and defined seamless integration points for an efficient editing-to-coloring workflow.
Proposed mobile and tablet extensions to increase accessibility and expand SpeedGrade’s reach beyond desktop.

Company : Kodak 

Year : 2010 - 2011

KODAK BLACK FADE EMOTIVE

OVERVIEW

Designed next-generation UX for Kodak’s consumer imaging products, focusing on camera-embedded photo organization and viewing experiences.Collaborated with design managers and human factors teams to create intuitive interaction patterns that modernized digital camera workflows.

Company : Kodak

Year : 2010 - 2011

KODAK FIRE

OVERVIEW

Redesigned the media management interface to streamline reviewing, searching, and editing of visual content on Kodak’s digital platforms. Partnered with user research teams to ensure usability improvements were grounded in real user behavior and accessibility best practices.

Company : ITVMG

Year : 2007 - 2008

CHANNEL HOSTING

OVERVIEW

Led product management for a new IPTV feature that enabled users to create and broadcast their own personal TV channels. Drove end-to-end planning, including market research, service definition, and cross-functional collaboration with engineering and design. Positioned the feature as a first-of-its-kind offering in Korea’s IPTV ecosystem, transforming the user from content consumer to content broadcaster.

Company : ITVMG

Year : 2005 - 2007

Link : TV Baduk mov

TV BADUK l KOREAN GO

OVERVIEW

Managed the product lifecycle for an interactive Go game service that enabled real-time gameplay between TV users and web users. Oversaw UX planning, external partnerships, and day-to-day operations to deliver a seamless cross-platform experience across broadcast and online environments.

Company : ITVMG

Year : 2005

LG IPTV VOD

OVERVIEW

Collaborated with Korea Telecom to reinvent the content discovery experience for IPTV users. Delivered interaction models and visual design specifications focused on intuitive navigation and increased content engagement.

Company : ITVMG

Year : 2005

KOREA TELECOM MEDIA 2.0

OVERVIEW

Redesigned the IPTV main portal, content previews, and VOD player for Korea Telecom with a focus on simplified visuals and intuitive navigation. Delivered design proposals, detailed UI specifications, and participated in QA to ensure consistency and usability across the experience.

Freestream 1.png

SLING FREESTREAM

OVERVIEW

Initiated and launched Sling Freestream, a free, ad-supported streaming service across TV, mobile, and web. Defined its core value proposition, audience segmentation, and monetization strategy in collaboration with product and marketing teams. Achieved multi-million MAU growth within 18 months, alongside significant improvements in user engagement and session time.

Company : Sling TV
Year : 2022 - 2023

Link : TechCrunch

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